
Thinking Man Games
Bringing fun and innovative games to the historical miniature wargaming market
Who Are We?
Thinking Man Games is a small group of game designers with an interest in creating historical miniature wargames that give you the challenges and decisions faced by the commanders of the period. We have a mission to bring you fun games that are elegant and easy to understand, without compromising on historical fidelity. We hope to bring innovative mechanics to the table, and as our name suggests, we want you to really think while playing our games. To learn anything else about Thinking Man Games and our history, please check out our About page in the menu bar, and make sure to check out the sections of the website dedicated to each of our games!
Our Games
War is our Homeland
War is our Homeland is a set of rules designed to capture the grand tactical battles of the ‘pike and shot’ period. It allows you to play the great battles of the period such at Breitenfeld or Marston Moor by putting you in the shoes of the great commanders like Mansfeld or Tilly. The game focuses on command decisions and allows for deep strategic thinking without getting bogged down in rules. The game allows new and experienced players to finish a large game in an evening.
SNAFU
SNAFU is an upcoming tabletop wargame that brings the intensity and complexity of World War II company-level engagements to life. Designed for both novices and wargaming veterans, SNAFU combines a streamlined core system with rich scenario-driven flexibility, delivering authentic and engaging gameplay across diverse theaters of war. Command squads of infantry, support weapons, vehicles, and artillery as you attempt to out maneuver and overwhelm your opponent.
Schwerpunkt
Schwerpunkt is a near-complete grand tactical WWII wargame that focuses on the biggest decisions that divisional and corps level commanders would worry about. Players need not worry about armor facing or mortar range, but on allocating air strikes and keeping their armored spearheads supplied. Play the largest battles of the 20th century either 1 on 1 or as club game, from Market Garden tp the Bulge and Winter Storm. Streamlined rules focus on seizing the initiative and exploiting gaps in your opponents plans, not tallying up combat factors or keeping detailed rosters


